Ph.D. Mass Communications, 2016
M.A. Telecommunications, 2011
B.A. Telecommunications, 2007
- Department of Telecommunications
- University of Georgia
- Senior thesis: The mod effect: The influence of game modifications on the game industry
- Advisor: Anandam (Andy) Kavoori, Ph.D.
- Mass communication processes and effects
- The relationship between morality and media technology
- Processing and effects of video games (particularly violence)
- Media psychology (particularly moral and social psychology)
- Bio/psycho/social approaches to media research
- Dyanamic & complex systems
- Human cooperation and conflict
2016-Present, Assistant Professor
- DigiPen Institute of Technology
- Department of Humanities and Social Sciences
2016, Visiting Instructor
- University of Connecticut
- Department of Communication
Refereed Journal Articles
Matthews, N. L., Lynch, T., Martins, N. (2016). Real ideal: Investigating how normal and ideal video game bodies affect men and women. Computers in Human Behavior, 59, 155-164. doi: 10.1016/j.chb.2016.01.026 (full text).
Martins, N., Matthews, N. L., & Rabindra, R. (2015). Playing by the rules: Parental mediation of video game play. Journal of Family Issues (full text).
Matthews, N. L. (2015). Too good to care: The effect of skill on hostility and aggression following violent video game play. Computers in Human Behavior, 48, 219-225. doi: 10.1016/j.chb.2015.01.059 (full text).
Matthews, N. L., & Weaver, A. J. (2013). Skill gap: Quantifying violent content in video game play between variably skilled users. Mass Communication and Society, 16(6), 829-846. doi: 10.1080/15205436.2013.773043 (full text).
Matthews, N. L., Speers, L. M., Ball, J. M. (2012). Bathroom banter: Sex, love, and the bathroom wall. Electronic Journal of Human Sexuality, 15 (full text).
Matthews, N. L. (In Press). Levels of Measurement. In International Encyclopedia of Communication Research Methods. (Vol. Forthcoming). Hoboken, NJ: Wiley.
Lynch, T. & Matthews N. L. (Forthcoming). Life and Death. In S. Jones (Ed.), Avatars, Assembled: The Sociotechnical Anatomy of Digital Bodies. New York, NY: Peter Lang Publishing.
Refereed Published Abstracts
Potter, R., Falk, M., Bae, S., Lynch, T., Matthews, N. L., Kraus, A., Mayell, S. (2012). Does the orienting response habituate to repeating auditory structural features that vary in semantic content? Society for Psychophysiological Research. Psychophysiology, 49, S74. doi: 10.1111/j.1469-8986.2012.01440.x (full text).
Jensen, J. D., Matthews, N. L., Martins, N., Ivec, R. (Submitted for consideration). Handheld Media at School and Leisure Reading in 4th – 6th Graders. Journal of Literacy Research (journal link).
Awards & HONORS
- Excellence in Teaching, UCONN, 2016
- “Rookie of the Year,” Student Communication Society, UCONN, 2016
- College of Arts and Sciences Dissertation Fellowship, IU, FA2014 – SP2015 ($20,000)
- Top Student Paper, AEJMC, Mass Communication & Society Division, 2014 ($75)
- AEJMC Graduate Student Travel Award, 2014 ($750)
- College of Arts and Sciences Travel Award, FA2013 ($250)
- Merit Fellowship, FA2010 – SP2014 ($1000 per annum)
- Graduate Tuition Scholarship, FA2008 – SP2014 ($11,500 – 15,500 per annum)
Matthews, N. L., Falcão, T., Rangel, L. T. (to be presented November 2016). Visualizing Competition and Metagaming as Behavioral Marks. National Communication Association, Philadelphia.
Wu, Y., & Matthews, N. L. (to be presented November 2016). Investigating Skill’s Effect on Eye Movement Strategy in Violent Video Games. National Communication Association, Philadelphia.
Matthews, N. L., Lynch, T., Read, G. (June 2016). Experiencing games: Investigating what influences the adverse effects of game violence. International Communication Association, Fukuoka, Japan.
Read, G., Lynch T., Matthews, N. L. (June 2016) Playing versus watching a sexualized female avatar under varied cognitive load. International Communication Association, Fukuoka, Japan.
Matthews, N. L. (November 2015). The moral middle ground: Moral disengagement in morally incongruent interactive scenarios. National Communication Association, Las Vegas.
Martins, N., Matthews, N. L., & Rabindra, R. (November 2014). Playing by the rules: Parental mediation of video game play. National Communication Association, Chicago.
Matthews, N. L. (August 2014). Too good to care: The effect of skill on hostility and aggression following violent video game play. Association for Education in Journalism and Mass Communication, Montréal. *Top Student Paper (PDF).
Weaver, A. J., Matthews, N. L., Lewis, N., Fangxin, X. (May 2014). Narrative and Moral Perspective-Taking as Determinants of Players’ Antisocial Behavior. International Communication Association, Seattle.
Matthews, N. L., & Lynch, T. (November 2013). Not to be misconstrued: Using construal level theory to investigate the effects of narrative and avatar identification on aggression, hostility, and prosocial outcomes. National Communication Association, District of Columbia (PDF).
Matthews, N. L., Jensen, J. D., Martins, N., Ivec, R. (August 2013). Handheld Media Use at School: Increased Use Negatively Impacts Reading Outcomes. Association for Education in Journalism and Mass Communication, District of Columbia (PDF).
Matthews, N. L., Lynch, T., Martins, N. (June 2013). Real ideal: The effects of attainable and unattainable video game bodies on users’ body-image disturbance. International Communication Association, London (PDF).
Matthews, N. L. (April 2013). Defining and measuring construal level. Broadcast Education Association, Las Vegas.
Potter, R., Falk, M., Bae, S., Lynch, T., Matthews, N. L., Kraus, A., Mayell, S. (September 2012). Does the orienting response habituate to repeating auditory structural features that vary in semantic content? Society for Psychological Research, New Orleans.
Potter, R., Falk, M., Bae, S., Lynch, T., Matthews, N. L., Kraus, A., Mayell, S. (August 2012). Does Automatic Attention Allocation to Auditory Structural Features Habituate? Association for Education in Journalism and Mass Communication, Chicago.
Matthews, N. L. (November 2011). Skill gap: quantifying the amount and type of generated violent content in video game play between variably skilled users. National Communication Association, New Orleans.
Spears, L. M., Matthews, N. L., Ball, J. M. (November 2010). Bathroom banter: Sex, love, and the bathroom wall. National Communication Association, San Francisco.
PANEL ORGANIZATION AND PARTICIPATION
Exploring New Terrain in the Processing of Moral Content in Media Messages. (accepted for November 2016). With Eden, A., Grizzard, M., Hahn, L., Krakowiak, M., Lewis, R., Matthews, N. L., Raney, A., Sanders, M., Tamborini, R, Tsay-Vogel, M., and Weaver, A. J. National Communication Association, Philadelphia.
The Challenges of Objective Fandom in Games Scholarship. (June 2016). With Matthews, N. L. International Communication Association, Fukuoka, Japan.
Communicating Open Science: What the Communication Field Has to Offer to the Next Scientific Revolution (June 2016). With Elson, M., Ivory, J., Kalyanaraman, S., Lynch, T., Matthews, N. L., Sarge, M. International Communications Association, Fukuoka, Japan.
Theories and considerations for bridging moral psychology and communications research. (November 2015). With Bowman, N. D., Grizzard, M., Lewis, R., Matthews, N. L., and Weaver, A. J. National Communication Association, Las Vegas.
Psycho/biological considerations for human interactions within video games. (November 2014). With Bowman, N. D., Cummings, J., Grizzard, M., Huskey, R., Lynch, T., and Matthews N. National Communication Association, Chicago.
Methods and considerations for measuring media responses. (April 2013). With Bailey, R., Keene, J., Lewis, N., Lynch, T., Matthews, N., and Westcott-Baker, A. Broadcast Education Association, Las Vegas.
Matthews, N. L. (2012). Halfway there: The historic marriage and (possible) future divorce of tenure and academic freedom. Poster presented at Understanding Academic Freedom: History, Purpose, Threats, and Successes at Indiana University.
Matthews, N. L. (2007). The mod effect. Poster presented at the Grady Communication Research Symposium at the University of Georgia.
- COMM Speaker Series, April 2016
- University of Connecticut
Modding Skyrim for Video Game Research
- Graduate Game Design Group, Oct 2014
- Indiana University
Current trends in social scientific research on video games
- Games Research Seminar, Feb 2014
- Indiana University
TEACHING EXPERIENCE – COURSES TAUGHT
DigiPen Institute of Technology
- Interpersonal and Work Communication, FA2016
- Introduction to Popular Culture, FA2016
University of Connecticut
- Effects of Mass Media, SP2016
- Research Methods in Communication, SP2016
- Television Production, SP2016
- Research Practicum in Communication, SP2016
- Introduction to Design and Production, FA2015
Teaching Experience – Guest Lectures
University of Connecticut
- Dynamic Coordination Theory, SP 2016
- Processing and effects of media violence, FA2015
- A moral mashup: Reflections on game violence, SP2015
- Video games as art: The ethics of pushing the envelope, SP2015, SP2014
- The video game industry: Structure, strategies, & trends, FA2015, SU2015, SU2014
- Everyday ethics: Bridging ethics and moral psychology, SP2014
- Metacoverage: Issues and ethics, SP2014
- Content analysis crash course, SP2014
- Violence, morality, & enjoyment in video games, FA2012
- Video games: Content, effects, & concerns, FA2011, SP2011
Research Experience – Research ASSISTANTSHIPS
Nicole Martins, Indiana University, FA2012, SP2013
- Co-conceptualized and co-authored a survey to assess children-parent mediation of video games using Amazon’s Mechanical Turk
- Analyzed data and co-authored a paper on video game body types’ effect on players’ body image
- Co-authored a paper on children’s literacy and video game usage
Robert Potter, Indiana University, SP2012
- Cleaned psychophysiological data
- Prepared data sets for analysis
- Designed and created the website for the ICR @ IU
Service to the Field
- Journal of Broadcasting & Electronic Media, 2016
- Cyberpsychology, Behavior, and Social Networking, 2012-2013
- Human Ethology Bulletin, 2013
- Just Games? (June 2016). International Communication Association, Game Studies Division, Japan
- Gaming Bodies. (May 2015). International Communication Association, Game Studies Division, Puerto Rico
- International Communication Association, 2015-2013
- National Communication Association, 2015-2014
- Foundation for Digital Games, SP2012
Service to the University
Graduate & Professional Student Organization (GPSO) Rep, FA2013 – SP2014
GPSO Programming Sub-Committee, FA2013 – SP2014
Service to the Department
Navigating Graduate School – Co-op Session Leader, 2015
Teaching Assistant Training, 2010, 2014
Graduate Student-Faculty Liaison, FA2012 – SP2013
Webmaster for the Institute for Communication Research, SP2012
Faculty Search Committee Graduate Student Rep., FA2011-SP2012
Departmental Graduate Ambassador, SP2010, FA2010, SP2012, SP2013, SP2014
Service to the Community
Event volunteer – WonderLab Museum’s Real Life Science: Get Techie
Selected Public Commentary
RELATED PROFESSIONAL Skills
- Video game modding (Skyrim Creation Kit – intermediate)
- Mechanical Turk (intermediate)
- MediaLab (intermediate)
- DirectRT (intermediate)
- Survey Monkey (proficient)
- Flash (proficient)
- Photoshop (proficient)
- HTML (proficient)
- InDesign (proficient)
- Photography (proficient)
- Action Script (intermediate)
- Java (beginner)
- Introduction to Mass Communications
- Introduction to Design and Production
- Applied and theoretical ethics
- Media Ethics
- The Science of Morality
- Media Psychology
- Media Processing and Effects
- Media and Society
- Quantitative Research Methods and Analyses
- Mass Communication Theory
- International Communication Association
- National Communication Association
- Broadcast Education Association
Graphic design & prepress management
- Bryan County News, Jan 2008 – Aug 2008
Advertising editor & reporter
- The Inkwell, Jan 2004 – May 2005
Web design & webmaster
- Bitteroot Hardwoods & Dimension, Summer 2010
- Mattewagner.com, Fall 2009 – Summer 2010
- Fabrika Fine Fabrics, Summer 2008
- Deacy Welding Supply, Summer 2006
- The Inkwell, Aug 2004 – May 2005
Links to Creative Work
- Institute for Communication Research (ICR) @ IU
- Print advertisements
- The Stache video game
- The Stache soundtrack
- Various songs
- Interactive Wii advertisement
- The Vanderjagt Project teaser animation & website
- Zelda cartoon interactive advertisement
Hobbies & Interests
- Camping & hiking
- Running & Biking
- Home brewing
- Video games
- Graphic design