My research interests are twofold. One program investigates morality using mass communication phenomena. The other program investigates the relationship between mediated violence and aggression using communication technology phenomena. My work uses (online) experiments, surveys, content analyses, and virtual simulations to extend and challenge existing moral psychological and aggression theories.
My current research in morality investigates how moral considerations influence media entertainment. My studies test how character dispositions form, evolve, and bias moral judgment. My work on aggression investigates how individual differences (e.g., skill) and emergent experiential states (e.g., flow) bias people’s perceptions of violent content.
Digital Games as an Interdisciplinary Creative Process
R. Yagiz Mungan visited IU Telecom today and gave a presentation for the Media Arts & Sciences Speaker Series. Mungan described his interest in the intersection of art and research as it applies to gaming, interaction sound, music, and architecture. His belief is that games are simply another artistic medium–like the painter’s canvas or the illustrator’s paper. Because of this perspective, Mungan applies Wagner‘s term Gesamtkunstwerk meaning total work of art that is the amalgam of many art forms in his study of games.
Mungan is currently finishing up his MFA in Electronic and Time-based Art at Purdue University. Recently, he completed a project named Breezes of… It is a game-based installation that toyed with the idea of escapism. In the game, Players explore a virtual tropical environment. External to the game, a real-world pinwheel spins depending on orientation and wind in the virtual environment. See a video of the installation below.
Media accountability and transparency in Europe: First results of a comparative study
On this Friday the 13th, Huub Evers from Fontys University of Applied Sciences shared his trans-European research project, which is part of mediaACT. One of the primary goals of his research was to evaluate the strength of accountability and self-regulation that occurs in journalism on and offline. I found his information on online accountability most interesting. He described that contemporary online journalism often asks journalists to maintain professional profiles, provide links to sources, and be sensitive to consumer’s feedback via social media such as Twitter and Facebook. However, in surveying 1,732 journalists, Huub found that they tend to be ambivalent about accountability instruments (e.g., press councils) and they believe that consumer criticisms are largely misinformed due to their lack of expertise.
Huub’s research that began in January 2010 will continue until the Summer of 2013. The final goal is to submit policy suggestions to the European Union aimed to strengthen self and press regulation.
T600 was all about dynamic processing. Rachel Bailey of IU Telecom began by sharing her recent work with coauthors Annie Lang and Bridget Rubenking on flow, presence, and transportation. Her driving question was whether these concepts had distinct regions within motivated cognitive state space. Within this space, appetitive and aversive activation comprise the X and Y axes and resource allocation makes up the Z axis. Collecting continuous response measures from participants, Rachel found evidence that these concepts do have defined states. Her findings are beneficial as they identify the relationship between the concepts and to other processing states and behaviors.